![]() Lasts for two days.ĤA: Mushrooms Encouraged – All Cult members will gain the Substances Encouraged trait. You also catch double the amount of fish. Followers will not eat or be hungry for three days.ĢA: Cannibal – All followers will gain the Cannibal trait, gaining 5 Faith when eating follower meat.ĢB: Grass Eater – All followers will gain the Grass Eater trait and will no longer lose Faith when eating a grass meal.ģA: Harvest – Perform a ritual at your temple that causes all planted seeds to be immediately ready for harvest.ģB: Fishing – Perform a ritual that makes you more likely to catch special fish. Let’s dive into all the choices.ġA: Feast – Unlocks the Feasting ritual, where you throw a grand feast, refilling hunger and gaining 25 Faith.ġB: Fast – Perform a ritual at your temple to declare a fast. This one is all about your cultists’ relationship with food. Grab Good Graves.ĭelve into the unknown on your quest for godhood. Do you really need another poop generation mechanic? The answer is no, you don’t. Sacrifice the old ones instead.ĤB: Even a cursory glance at your base will reveal something important - your base is covered in poop innately. Elders die often enough, so the bonus is not permanent and will fluctuate. This trait solves that problem, especially since there are other ways to get Faith if needed.ģB: Only the Good Die Young makes you make the most out of sacrificing your followers, especially when they start approaching elder status. While Belief in the Afterlife is useful for specific builds if you take care of your followers they shouldn’t die naturally.ĢA: No spoilers, but at the endgame there comes a point where you need to recruit new followers very quickly. Sacrificing cultists when they’re at a high level is easily the fastest way to grow in power and unlock stronger weapons and curses. Here are the best choices for the Afterlife Doctrine:ġA: Choosing The Necessity of Sacrifice allows you to sacrifice followers without angering the others. Gain 2 Faith when followers grieve at Graves. The corpses of the dead become poop, which can be used as fertiliser.ĤB: Good Graves – Unlocks the Graves building. However, they lose 20 Faith if an elder dies naturally.ĤA: Return to the Earth – Unlocks the Natural Burial building. Cultists only lose 5 Faith when a cultist dies, instead of 20.ĢA: Resurrections – This allows you to perform a ritual where you bring a dead follower back to life.ĢB: Funerals – Unlocks a ritual where you can perform funerals for the dead, granting 20 Faith to your followers.ģA: Respect Your Elders – All followers gain the Respect Your Elders trait, gaining 5 Faith for every elder in the cult.ģB: Only the Good Die Young – All followers gain the Good Die Young trait, gaining 10 Faith whenever an elder is sacrificed, murdered, or consumed. Cultists gain 20 Faith when a cultist is sacrificed.ġB: Belief in the Afterlife – Unlocks the Belief in the Afterlife trait. We also have a list of all Cult of the Lamb weapons and Curses, as well as a complete Cult of the Lamb Rituals list.Īfterlife is focused on what happens when your followers head for the light at the end of the tunnel.ġA: The Necessity of Sacrifice – Unlocks the Belief in Sacrifice trait. ![]() ![]() Here are the best Doctrine choices in Cult of the Lamb. While there truly isn’t a wrong path to choose, some Doctrines are better than others. ![]() ![]() These Doctrines will determine what your cult ultimately does, which is the foundation of the game. Cult of the Lamb has you picking and choosing what exactly your followers believe in, and you do that best by building out a Doctrine. ![]()
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